EXA’s Setiawalk Outpost — located in Puchong, a suburban city 45 minutes drive away from Malaysia’s Capital City, Kuala Lumpur — is one of the world’s first few VR theme parks, coming only after The Void in the United States, Zero Latency in Australia, and SoReal in China.

At the Setiawalk Outpost, EXA features an exclusive four-player space exploration mission, called Dimension 12. In here, with the use of advanced VR technologies, such as untethered backpack setup and multi-user motion capture system, players get to experience a fully-immersive, wireless, and free-roaming VR gaming experience.

The latest disruptive Family Entertainment Center (FEC) to invade the gaming scene in Malaysia, EXA Outpost at SetiaWalk is a first-person, hyper-reality immersive experience that puts players right smack dab in the middle of a dimension exploration. EXA Outpost brags the rights to be the first of its kind in Southeast Asia, being a quality full-service Hyper-Reality–FECs that will command the approval of the predominantly Malaysian community which it serve.

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Mr Richard Lee, CEO of EXA Global – under the umbrella of digital entertainment and technology company Havson Group – said that engagement is the core to every project being designed by the team – to get their players involved in the technology, to be a part of the story, and experience the game together as a team.

“EXA Outpost is a project of exploration; we invite friends and family to explore, to engage, to defend and return home with an experience where they can share with one another. The moment they book their tickets, we want them to experience the story together as a team,” said Mr Lee during the launch of EXA Outpost yesterday.

A mixture of both physical and hyper-reality attractions that holds a fully immersive, wireless free roaming concept, the gaming content of EXA Outpost are created and developed solely by EXA Global themselves. A Sci-fi shooting game involving multi-players of four in a closed room, troopers will firstly be placed in EXA Outpost’s Ingress room for a briefing on their mission and safety conditions, where they will be suited up with the EXA Gear – player-wearable technology consisting of backpacks, guns, headset, batteries and charging system.

Players will then experience the real highlight of the dimension exploration along with the outer space atmosphere through their ANGKAS system, providing troopers with a more surreal and breathtaking experience. Players will immerse themselves in a surreal movie-like graphic story of being trained as new recruits equivalent to Starship Troopers in a graphically-enhanced Mission Room, receiving orders from a certain Commander Rick and dispatched to explore a foreign dimensional space that will leave players in awe and admire the ‘reality’ of an unexplored realm. Players are instructed to navigate the deep caves of the dimension and investigate the area, encouraging them to explore, engage and experience the whole story and the surreal atmosphere they are transported into, and work together as a team to conquer their mission when encountering large and vicious alien-like monsters.

Mr Lee emphasized that its innovative facilities will have a positive impact within the Family Entertainment Centers both in Malaysia and on a global scale – having fully analysed and researched the market to effusively enhance the augmented reality solution for both gamers and non-gamers. He went on to add that there are more enhancements and developments to be made to allow their players visiting EXA Outpost have the full immersive experience in letting them feel what EXA Global wants them to feel.

“As part of the creative and innovative pioneer in digital entertainment and technology Havson Group, between ourselves we created the ultimate immersive Hyper-Reality Studio experience within this region.“With great minds combined, we successfully developed a unique and distinctive system of high quality Hyper-Reality Entertainment Centers and create an exceptional yet incredible experience bringing hyper-reality to a new height,” said Mr Lee.

“At EXA Outpost, the “wow” factor is something we want to evoke in people, as the stories we tell and the experience we give, is what each and every person will be bringing home and return for more, as such experience is always crucial in every project we do,” said Mr Lee. EXA Outpost also consists of two rooms: dedicated to the games and a Hyper-Reality Arcade Entertainment Centre where patrons can play VR arcade games.

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